Hey, I tried making a glass of beer, but it didn’t turn out that well.
The objects in my scene are these:
-Glass (has a white material with a lot of transparency and a little bit of mirror)
-Beer which is inside the glass (has a yellow material with also a lot of transparency and a little bit of mirror)
-Cream, foam (I’m not English and I don’t really know what word to use for it, but I think you know what I mean) (has a white material).
But when I render this I get:
As you can see, that doesn’t really look like a glass of beer.
I think the problem is that the light isn’t able to reach the beer inside of the glass, but I’m nog sure.
How can I solve this?
Looks like you need to up the levels on the transparency of both the glass and beer. One level for every face the transparency has to show through. So, maybe 6 for the glass and 4 for the beer. Also, you probably don’t need any mirror on the beer itself since the glass should take care of that for you. That too might be causing the problems you see.
Ok, I found it, apperently it doesn’t work if you put on the ambient occlusion. Why? I have no idea, but for now I’m just going to leave it like this. Another problem I seem to find is that when I try to render the entire scene, it gets stuck at part 9 of 64 which leaves me an image like this: