Hi everyone,
Please see the screenshot below.
I am experimenting with going from textured environments (see remains at e.g. 5) to flat colors.
I think the main problem is wherever large same-color surfaces appear. To fight that I already did
- displace surface to get shading from light (3)
- make edges round’ish (2; although I do not understand why it works. To be clear the hover truck is flat-colored.)
- add some color variations (4)
But what to do with the walls or the fence (1). They do not look nice, right? They look “bland” and boring. But how to break that? Can it be broken? Or do I have to use textures here?
Best wishes
Joe