making a long white relfection glow

Hi

I have a car body and the mirror reflection shows the mesh light strips in the rendering.

I am curious how it would be possible in blender to extract the white reflection and make it glow like a bloom effect.

Would you key out the reflection and with the glare node do it?

I tired that and had not good luck with the results.

http://www.jrkuhnen.de/fip2/blender/problems/glare_reflection.jpg
claas

Your setup looks good.
first you need to connect the blur node to your mix node and not the contrast/brightness.
Second use multiply instead of mix.
And tweaking the blur factor should give you the bloom you need. Maybe change the filter type from flat to gaussian. I get better results for glow effects that way.

no clue how the Glare node works,but that threshold looks promising…as in, glow everything above the threshold. have you tried just hooking your image up to the Glare node directly, and fiddling? Should be something in the release notes…

Try rendering out a specular or reflection pass separately, then edit that and composite together.

hey

there is no specular pass because I use mirror reflections for the light.

But I found a way to do that - quite simple actually.

But it does not use the glare tool.

Could you maybe let us in on the secret? After all we are all in this to learn something new.

@Claas: best I could find in another thread for you is to either use the XNormal renderer which has a Glow shader, or to map it to an Emit material node(?), or I would think Blur it and use it as a Mix Multiply

Take the result of your chroma key and feed it through the glow effect in the VSE.