This should be easy, but I’ve been struggling.
I’m trying to create a parallax offset, no occlusion, just move the texture depending on the view direction.
No matter what coordinates I use or nodes I add, the texture almost always moves incorrectly if not facing straight up, even though I accounted for that.
I could fix these by adding vector offsets for each direction and size, but I’m trying to make a universal version.
Portal Light.blend (923.7 KB)