Similar view angle as on Sketchfab, but rendered.
Not sure why the denoiser in Cycles is glitching on the highlight. Any ideas on that? Still many settings to change, but more focused on modeling still at this time.
Starting out with some basic overlapping shapes (not even booleaned), and then retopo-style snapping to model over them works a lot better than one would think. The template meshes themselves have some subdiv modifier, and snapping respects that generated mesh. So the end result follows the same curves and volume, provided you have enough density and apply a similar level subdiv modifier. Kind of neat how that works.
And that’s just explaining what I’m doing when starting. That seems simple enough, or at least I’d think it is.
So now I’ve still got to think of stuff like the shape for the headlights, side mirrors, and doing stuff on the interior, and maybe UV mapping the body so it’ll be possible to do something more fun paint-wise or putting stickers on it.