I am an engineer and product designer and I am starting to use Blender as my rendering software.
My designs are basically made of several components so the final product is an assembly of them all.
My workflow is quite straightforward:
- modeling and designing in Fusion 360
- rendering in Blender
- post-processing in Photoshop
The transfer from Fusion 360 to Blender is made through a file conversion. I export each component as an obj files that is then used in Blender. Since Fusion is not able to generate a obj file of an assembly, each, I need to rebuild the assembly once in Blender.
I would like to know what is the best way to position objects with accuracy as I would do in a CAD software. For instance, I need to insert a shaft in a hole and be sure the shaft is well located both in depth and concentricity.
I am asking you guys for some tips to make the most efficient and accurate assembly possible.