Do you remember those old point and click adventures? “Seed” with the artwork from the same guy that created the aliens in the “alien” movies. “Flight of the Amazon Queen” & “Gabriel Knight: sins of the father” are also among my all time favourites.
Anyway, I’ve been thinking a lot about making some point’n’click adventures of my own that people can download and play and I want to use Blender & GIMP for all the graphics & animations involved.
We all know that Blender can render some truly amazing imagery but…can it be used to make the old classic style that games used to look like. Although many of these games did look quite pixelated, they still somehow looked good and one could always appreciate the attention to detail that was often put into them.
I’m still not entirely sure how these graphics were created in the first place. I don’t believe that all of them were completely hand drawn using a 2D program as many of the images are quite correct in terms of Perspective, reflection, lighting etc…
The best method I think for achieving this is to render a nice scene using Blender. It shouldn’t have to be photo-realistic. I would imagine that the light is more important in this case. Let me know what you think.
Then use GIMP to apply the necessary filters that will make a modern hi res 3D image look like the classic 256 colour Amiga style graphics. I know that this is easier said than done but I’m sure it’s possible. There are so many post-production FX that one can apply to an image these days.
The Challenge -
To make a CGI rendered image look like the image from a classic point’n’click adventure i.e “Gabriel Knight: Sins of the father”
I’ll be throwing in some of my own progress soon but please feel encouraged to submit your own ideas and work on this. I would be greatful for any participation