Making game ready Roulette wheel, how to make multiple PBR texture on one

Hello, I am relative beginner to Blender and especially for making game-ready assets.
I have task to make optimised roulette wheel.
I got the wheel object I have to unwrap it and texture it. I am unwrapping it where seams would logically be as I can see on the reference pictures, how can if it is right?
It’s all one object, and I want to attach different materials to different faces. It would be easy to just make new materials, select faces I want that material on, and asign that material. And I did that on the screenshot you see, but as far I understand all of this, it is not game-ready because there are multiple textures. For one PBR wood type there is color,normal map, roughness, then again for the other PBR wood type there is again another one texture. How can I put them all on one texture, is it baking or?

Yeah, there used to be a time like that…
A single UV for an object is a good idea…but materials/textures…
there is nothing wrong with multiple textures on an object for current game engines…
Here is an asset selected out of a recent game release…
Facade selected on the Left…Single UV map …and it really is the worst you have ever seen…and LOOK at the textures OMG … for one…Building side!!..out of a whole city!!

I’m not saying you shouldn’t optimize but with the more powerful render engines and almost unlimited storage…Games are just starting to forget all about the old day’s restrictions!

I almost forgot…one thing I would use is this Free Add-on

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So, basically I could continue doing this like this, select faces, asign them a material and so on?
Cool. That Addon is fantastic, thank you for advice, but I am asked to do UV mapping and texturing manually for this mine test project, and as far I researched, I think this is the best and fastest way https://www.youtube.com/watch?v=9airvjDaVh4 . Thank you!

Yes, that is exactly what I do…
and if at some time you want you can then select the object and using UV packer merge all the parts into a single UV map, and Bake out the textures…
UDIM tiles is a great way to go

Use it all the time for characters…

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