Hi,
is there a way to fake the glossy aqua effect known from Linux or Mac icons.
I know that most of them where created in 2d apps like gimp, but is there also a way to fake this effect in blender?
for example:
I found a lot about the so called DGS-shader (Diffuse-Glossy-Specular) from commercial 3d-apps, don’t know if this is interessting here, i think it’s more to make more realistic renders that to fake this exaggerated effect.
http://67.15.36.49/team/Tutorials/Photon_Illumination/photon_01.asp
Would be nice to fake glossy materials for icons, comic-style, or even realistic shiny materials etc.