I searched for the answer to this problem. But first the problem. I have characters that I created, but don’t yet know how to put cloths on them. I have two methods that I can find.
One, sculpt the cloths on the characters and give them each a unique topology.
Second, model the mesh over top of the models, and rig the cloths, then animate at the same time.
Does animating the cloths at the same time as the model work? Is this how it’s supposed to be done. The models are for games.
How am I supposed to give my characters cloths? Things like glasses, swords and hair is easy for me, all I need to do is mount it onto the bone. But what about something animated, such as a scale armor.