Hi, I am puzzled about how to do this. What I want to do is make a set number of evenly spaced, vertical cuts, across a triangle face. I have tried removing the face (leaving the edges around it) and then subdividing each edge individually and then connecting vertices, but the lines are slanted and not parallel. Do you know how I would do this? I can’t use the knife tool, because for some reason the angle snap doesn’t work right, and it isn’t evenly spaced anyway.
using the shear tool with a hotkey ctrl+alt+shift+s, x/y (or MMB) to change direction left-right to up/down, and inputting a value -1/1 for -45°/45° angle. Here also using active element as pivot (hotkey alt+.)
same for other side
moving the edges with vertex snapping (ctrl+shift+tab for mode select, holding ctrl while moving) and removing doubles (w -> remove doubles)
Another, slower way is to actually cut the edges. This can be done with an addon tinycad vtx (I’m sure there are more).
You can search it with google if you don’t have it, download and install, and then enable it in addons.
Ah, thanks! I think I’ll have to go with the second method, since the triangle is part of a model already. Still could be a bit tricky, for that reason. Any advice? Here’s the model I want to do this on (I need to do it to the selected faces):
Hey, that last one may just work. My main issue with subdividing was that the triangles are not equilateral, so the edges end up slanted. But I’ll try this method, I think that’s probably the solution. Thanks.
On a related note, how exactly would I make parallel slanted cuts in the inner set of quads on the top? What I mean is, I want to put cuts where the blue lines are in the image below, and they need to be parallel and evenly spaced, like before.
All lines will be parallel, and all except the bottom line will be evenly spaced, but the distance to the bottom line will unavoidably be different, unless the face was already in just the right proportions.