I have managed to get this working in part but have come to a roadblock, for which I have not been able to Google a solution.
Things I have managed to do:
- Created particle simulation and configured it to use object for the particles.
- Particles following a curved path.
My problem however, is that the orientation of the rendered particle objects do not orient to the normal of the curve.
i.e. - say you have a circle for a path starting at 12 o’clock and going clockwise. Particles are initially pointing “East”, as the particles progress around the curve, I need the angle of the particles to change, so that by the time a particle reaches the 3 o’clock position, they should be pointing South; 6’ o’clock position - West; 9 o’clock position - North; and finally back to 12 o’clock position - East. With my particles, they are constantly pointing East no matter where they are on the curve.
Making a mesh follow a curve uses the correct behaviour as described above, so just wondering whether it is possible to the same with a particle system following a curve. Thanks in Advance for any advice.