So i’ve been having an issue with a pretty basic particle system that I can’t for the life of me figure out how to make work and was hoping I could get some help here.
Essentially I am trying to make a basic particle system (nothing fancy just a Newtonian system that emits object particles) that moves with the object it’s parented to. As the object that the particle system emits off of is parented to a moving object (a necessary part of the animation) it creates a trail effect as seen with the yellow particles coming off the selected object in this image https://i.imgur.com/pmufR0P.png I don’t want this - I simply want the entire particle system to move in relation to the parented object.
The intention is to have the spheres’ particle system move relative to the ship in the animation so it doesn’t create the trailing that comes into effect because the object is moving, however I still want to be using Newtonian physics for this so just setting it to “none” won’t work (I also need to know how to do this as it’s been stumping me in quite a few animations). The ship is just on a basic key-framed animation rather than a motion path as it doesn’t need any fancy movement in this case it’s just meant to be a straight flyby.
TL;DR I just want the entire particle system to move relative to the object and not trail. Is there a way to accomplish this and if so I would very much appreciate the help as this has been stumping me forever, i’m quite new to particles.