So… I am sorry for not being fully loyal to Blender and not making the whole thing there entirely, BUT… if you look at the works of really skillful 3D atists, you will see, that their workflow includes multiple applications and they are not making a big fuss of it. After all, tools are for artist and not vice versa.
So… here is my sculpt in Zbrush. I am actually pretty proud of it, since it is the second head I’ve ever sculpted (other two I made using box modelling technique, so I do not count them). And also I attach a photo of a person, who kindly agreed to be the model, so you can judge the similarity.
All of the following stages - texturing and rendering and postprocessing - will be done in Blender.
Alrighty The work is done! I know, i know it is not really perfect! But I’ve learnt a lot in the process! Thank you, Blender community!