I’m working on modeling a simple book. The modeling portion is all done, but texturing it is giving me a run for my money.
The side of it is simple enough, and I’ve gotten this far:
It’s not terrible, but it’s not great. Here’s my node setup for what’s shown above:
Just a simple diffuse image texture, normal map, specularity map, and occlusion map
My question is how would I make this texture more realistic. I’m new to texturing and what not, so feel free to share your tips, tricks, and advice into how you texture effectively.