It’s not terrible, but it’s not great. Here’s my node setup for what’s shown above:
Just a simple diffuse image texture, normal map, specularity map, and occlusion map
My question is how would I make this texture more realistic. I’m new to texturing and what not, so feel free to share your tips, tricks, and advice into how you texture effectively.
i would straighten out the image texture. I have an app that does it, if it’s not too gigantic you can post it. also I would add some curvature to the vertical edges so it looks like the pages are slopping over a bit.
no, there may still be a free version, but the one I have is the pro version, and the free version won’t handle large textures. however i do recall that there are other apps that do this. gimp may have the ability to do it.