Making voronoi ish like topology with a cloth

Hi! Trying to replicate this photo:

and am currently working on creating the voronoi-ish slime. This is what I’ve done so far:

  • Dropped a plane on the terrain as a cloth/collision interaction to make it follow the general shape

  • Applied cell fracture for a voronoi-like split (is there a way to make it even more randomized?)

What should I do next? And is there a step I missed in the process? Insetting the faces creates deformities that are hard to change.

I think I have found a way to re-create this pretty much exactly.

1- Start by making a messy triangulated mesh. In this example, I did this by subdividing random faces, then decimating the result.
step_1

2- Add a geometry nodes modifier. Use the “dual mesh” node. This will invert the mesh, turning every vertex into a face. The result looks a bit like voronoi.
step_2

3- Add a wireframe modifier.

4- Add a subdivision modifier. Here, I added 2 of them. A first one in “simple”
mode, then an other in “Catmull-Clark” mode. This allows the shape of each cell to be stretched less. For more control, you could instead add edge loops manually where you want the web to keep its shape more.

5- I also added a “set shade smooth” in the geometry nodes, because you cannot set it manually otherwise.

Here is the file.
web_maker.blend (542.4 KB)

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You may also have a look here:

It looks similar to a spider’s web.
Geometry nodes seem probably the most appropriate. :thinking:

Voronoi 3d geo nodes - Support / Modeling - Blender Artists Community

@etn249 thank you so much! i tried the method and got smth that looks like this –

doesn’t look as slimy - what went wrong?

Subdivide modifier ??

Is it just me, or does it look like there are 2 wireframes on top of each other with different scales?

Also, it looks like the wireframe got too many “simple” subdivisions. I used only one level of it in my scene, and even that may have been too many.

Though, it’s hard to tell without seeing your file.

I have included my file in my original post if you haven’t noticed, that way you can look at my scene and see how I did it.