Hi this a new male character that I’m working on. I used alot of reference making this character, it’s amazing how much they really help. I noticed that it helped me pick out more out of the human form.
Also I have been testing out new way of modeling that focus on good deformation.
If you look at the wire frames that I posted you will see the topology are very similar the way that edges or faces flow all the way around the character this allows for good deformation because when you weight paint it then it will slide or collapse in on its self allowing for smooth deformation.
How am I doing so far? Will the Topology I did for the Abs give me issues later? How do you like it?
Please Comment!:eyebrowlift2:
Current Render
The shading around abs and chest is faked
experimenting with the displacement modifier with a texture of cloth from cgtextures with it desaturated and made it seamless and then used levels on it in Gimp. This is on the shorts