Male Character

Hello there,

This is another attempt at sculpting a male character with dynamic topology. I didn’t use a reference for this one, it kind of just randomly happened as I sculpted. I like the way it’s going, however and will work on detailing the jacket next. His eyebrows will probably be replaced by a particle system later (my skills in that area are still pretty weak, unfortunately).

Feedback is much appreciated! :slight_smile:


Without reference? that’s pretty good. I would have a hard time getting that even with reference. I like how he has a kind of cartoony style to him.

I usually start my sculpts without a reference and try to get as far as I can as an exercise. Doesn’t always turn out well, however ;).