Only with BLENDER and Substance Painter, I created all of these assets, a PLAYABLE CHARACTER and Armor sets.
Link Artstation: https://www.artstation.com/artwork/BkEgnr
I use Blender for the entire pipeline—from blocking out and sculpting to retopology, UV mapping, and rendering—while using Substance Painter specifically for texturing.
I started by creating a base body first. So we can easily design and swap out different outfits or armor sets whenever the team needs.
I kept the hair, head, shirt, pants, and boots as separate meshes. This modular setup allows players to mix and match gear seamlessly in-game.
As always, I love to hear your thoughts and feedback guys. Please don’t hesitate to comment anything.
Thank you for being here guys!
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I featured you on BlenderNation, have a great weekend!
https://www.blendernation.com/2026/03/27/best-of-blender-artists-2026-13/
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thank you!!
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great job🤺
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Hi Bartv, so can’t I be tagged in Facebook? I don’t see anywhere to add my Facebook link.
I don’t think so. Also, who still uses facebook ![]()
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haha, so which platform is good for finding a job? I recommend that we should have a channel in Linkedin. I want to take this opportunity to find a job ![]()
You’re on the featured row! ![]()
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This is cool :>. Also how do you guys go to that? I’m new to this and just got on the software.







