male head mesh

first post :cool:

Hello, I’v been working on this and I want to get it perfect before moving on to texture which poses a big question. What is the best way to texture this model and what texture do I use? I’m a noob at all things but modeling so help would be appretiated. :smiley:

things I did:
modeled the mesh
set the basic scene

things I need to do:
texture the mesh
rig the mesh(optional)
animate(optional too)

i’m doing minor twicking to the mesh so cunstructive critisism would be ideal. :eyebrowlift2:

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the best way to texture is with UV mapping for best results

but you could also use procedurals textures to make it
but not as beatiful as with UV mapping - not as realist

read more about it in wiki pages!

1 - you need to set some lines ( Seams ) to unwrap your model

2 - you need an map for a head

3 - you unwrap it an place the differetn on the UV map

Happy blendering

i understand how uv mapping works and all but i’m not sure where to get the texture and how to apply the texture

guitarfreaking - it’s rare that you find a pre-made uv material from someone/somewhere else that simply works on your model. The general idea is unwrap your mesh, save the uv layout and then make / paint / assemble etc your own.

http://www.blender.org/documentation/htmlI/x5336.html - a little outdated, but should be enough to follow the general idea

Everything looks great, the only crits I have are that you might want to smooth out the bumps on his face and make the chin to lip more of a smoother transition. It looks like he is puckering.

Also some WIRES please!

wire yes good idea a better judgment can be made then I agree with the mouth it is puckering.hehe good luck

ah yes wires

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lol! try post the wires in Edit Mode, solid, I don’t know about you but it’s hard for me to see what’s going where with all the cross-sectioning going on! :slight_smile: Also, Object Mode doesn’t necessarily draw all the lines…

You’ve got a decent start, I recommend using reference images for getting the shape of the mouth, eyes, ears, well… everything.

The corners of your mouth are sticking out away from the face. Take a look at some references to see how they should be flat and sort of taper into the face.

i’v been trying to do that it’s hard

I agree, it is pretty hard. I hope you know I wasn’t trying to make light of the process. One thing you could do to smooth that area of the mouth is to use Sculpt Mode>> Smooth (brush) and smooth over the area. You don’t need to add a multires or anything. I use the sculpt tool quite a bit just to help with the modeling process, without adding more detail necessarily.

The lips need more work but overall , very impressive for first model.