I am trying to figure out how the hands are manipulated in the ManCandy Rig (working through Tony Mullen’s book and the rig is on the CD).
It looks like there is a single bone in each finger. When you scale it, the finger mesh contracts and give a very natural feel to the finger. When I look at the Vertex groups for a finger it looks like there are three:
pointer-start.L
pointer-mid.L
pointer-tip.L
I don’t see how you assign 3 vertex groups to a single bone. I have tried duplicating this vertex naming convention and when I change the name to something other than the bone name the group stops deforming.
Can anyone walk me through setting up this type of rig?
Regards;
Steve