I made a Boba Fett in Maya some years ago, and sometime when season two of The Mandalorian was still running I thought it would be nice to do him as well. So I remodeled my old Fett helmet, did some new shoulder pads, belt, cape etc etc and did all the materials and environment. But then I had a break and kinda forgot about him for some months because I didn’t know what kind of pose he should have, but now I just picked it up a few days ago, quickly modeled his blaster and did this pose. “Some” tweaking back and forth and Photoshop grading and now it’s finally done.
Actually picked this up again cause I wanted to try it in Cycles X. Was insanely fast in the viewport, almost as real time as in Eevee, but without those annoying shader compilations. Wanted to do my final render in Cycles X as well but got some weird errors. But was only 15 min at 6K and 1024 samples in old regular Cycles, so still plenty fast enough!
Not 100% happy with the final result, but I guess that’s the everlasting curse of an artist