Manipulator not at center of object

Hello again everyone…

New issue … Seems when I select an object… the manipulator doesn’t center on the object… this happens for the camera, the lights, whatever…

it just stays at the 3D Cursor.

If I create a new file, it works fine… so that means I’ve done something in this file that has borked it up…
I’m sure it’s something easy… but I’m still learning the Blender interface… any suggestions?
(Note: I have tried on all the objects to Object > Transform > Origin to Geometry)

Thanks everyone…


Looks like you changed the pivot point. You see in the menu bar View, Select, Object and then the Object Mode dropdown, then the shading dropdown and then the pivot point dropdown. Click on that and change it to “Median Point”, you should now be able to rotate, scale, etc. from the object’s origin again (or the median if you have several objects selected).

Perfect… :slight_smile: No doubt I clicked on something I shouldn’t have :slight_smile:

thanks…