Manpower

Hello.

I am calling this finished, after many tweaks and setbacks (I suspect most of you will be sick of seeing this by now :smiley: ). Still, I am quite happy with it. There are some things in terms of composition etc. I would change if I redid this, but still a fun project.

Everything was modelled in Blender 3.2/3.3 with the exception of the clothing (Marvelous Designer), and the human base meshes were from HumanGen v3. I textured everything in Substance painter, and post processing was done using the blender compositor and photoshop.

Any comments, critiques, etc. welcome as always. Cheers!

Some portraits of the assets:

Harnesses and helmets



Harness Machine and Priest

Pillar Engines

Throne figure (without emission)

32 Likes

Dang yeah your lighting has improved a LOT since the first iteration, this looks awesome! Super awesome work!

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You’re on the #featured row! :+1:

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Epic! Thanks Bart!

It’s dark, but that seems to be the goal.

I featured you on BlenderNation, have a great weekend!

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I love the way you focused using the golden ratio in the render proportion :smiley: very good render and process, have a nice day :smiley:

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I’m glad one of us knew I’d done that :smile: Definitely a happy accident!

Very nicely done! Also late congrats for the featured row!

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Thanks!

A nice surprise and a pretty solid end to 2022, art-wise at least.

Hi everyone,

Here is the “Behind the Scenes” article of this amazing artwork!

Do check this article written by the artist himself. It describes the process of making the artwork step by step with an insight on environment-building in Blender.

Regards,
Alina Khan
Editor at Blender Nation

2 Likes