Blender Version: 2.90.0
Today Im trying to create my artwork with ancient sculpture and splashes of water with Mantaflow. My idea was to insert a water ball behind Caesar and then simulate exploding with Normal Velocity parameter and simple Force object in Blender. After 5 hours of experimenting my result looks quite messy. So my question is how to properly simulate water ball explosion like on 2nd picture? What settings of Mantaflow I need to rewrite?
Rendered in 3ds max + Corona
[ https://pasteboard.co/JvSRgKi.png ]
[ https://pasteboard.co/JvSQLPD.png ]