I’m doing a fluid sim using the mantaflow beta version of Blender. It works perfectly using a Principled BSDF, but as soon as I plug in a Principled Volume node, it turns invisible. I tried switching between CPU rendering, CUDA, and OPTIX. No changes. The volumetrics will render just fine on other objects, but not my fluid mesh.
Is the fluid mesh a closed surface? Or is there some bug in surface generation with Mantaflow. There being no other surface to hit after passing through a volume, is the most likely cause for volume shaders not working.