Thanks, that worked. Didnt find any OpenGL colors option, but changing to Alpha Clip worked too.
Hi Ă
smund
Have you seen my post: https://blenderartists.org/forum/showthread.php?413761-Daz3D-Studio-finally-working-greate-together-with-Blender
working flawlessly. Manuels lab is better at rigging then. But with Daz you get clothes, hair and so on.
Artig ü sjü at det e andre trøndera her
As I read it, it is a addon for exporting Daz figures into Blender with all the materials (I hope hair too)? Will look that up, thanks!
EDIT: Your character looks great, if its your work. Is that a Blender render?
Jepp, CGI miljøet er ikke akkurat stort i Nord-Trøndelag
the exporter exporting everything included hair. Yes that was a Cycles Blender render
I teared down the UI to use Blender as a character creator only. Deleted some lines in the startupfiles and now it looks like this:
any modification to the lab addon violates the creative commons CCBY usage license.
http://www.manuelbastioni.com/guide_license.php
heres a question though⌠could some one export a json from an unofficial addon, and then in an official import and finalize?
for me, i modified it to run in the blender version of my choosing and gave the base models realtime materials. this way i would only need to use the new version of blender for finalizing and pretty shaders, then its back to 2.74.
I didnt modify the addon itself, only Blender so
it acts like a character creator with no other tools.
That cant be illegal? I removed all the Blender buttons
so I can focus on the character and not get distracted
by the rest of Blenderâs UI
oh ok, i didnt consider that. that should be fine i think, as long as you didnt delete anything important.
@Manuel , I have a suggestion: Would it be possible to tweak these values without having to update the character each time after a tweak? Also for the anime styles, could you add values for lipcolors?
Hi,
there are many things to improve in the GUI and algorithm of the measure tool. I will work on it as soon as possible, just after the completion of the texture editor and muscle system, that are requested by many users (these features require a lot of work).
I definitely understand the work you put into this. Its a awezome tool for character creation. I cant wait for the new features to arrive
Finally a character creator with a understandable GUI. Thanks for this!
Thank you Asmund. Itâs always motivating to know that my work is appreciated.
Thanks for this amazing tools !
There is a way to render in BI even less detail skin features ?
Should be possible to separate modeling fo face and save/load it to add on the models?
Hi Manuel, really very useful for me. I know very little about modeling so this is incredible !
I would love texture though and I am not the only one as you said.
Rendering is fine under Blender but I want to export the mesh + texture to Sketchfab.
Right now, how can I ad a texture to the mesh I created with your add-on ? I have no idea how to do thatâŚ
Thanks
PS: when do you think you texture editor will be released?
Warning : database file not found: [Trunked] âŚ\extra_morphs.json
From where this come from ? There no extra_morphs.json but morphs.json
hello manuel, i dont know why but this problem still there on newest vertion of blender too
Traceback (most recent call last):
File âC:\Users\USERNAME\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\manuelbastionilab_init_.pyâ, line 1589, in draw
self.layout.operator(âmbast_button.library_onâ, icon=âDISCLOSURE_TRI_RIGHT_VECâ)
TypeError: UILayout.operator(): error with keyword argument âiconâ - enum âDISCLOSURE_TRI_RIGHT_VECâ not found in (âNONEâ, âQUESTIONâ, âERRORâ, âCANCELâ, âTRIA_RIGHTâ, âTRIA_DOWNâ, âTRIA_LEFTâ, âTRIA_UPâ, âARROW_LEFTRIGHTâ, âPLUSâ, âDISCLOSURE_TRI_DOWNâ, âDISCLOSURE_TRI_RIGHTâ, âRADIOBUT_OFFâ, âRADIOBUT_ONâ, 'MENU)
location: <unknown location>:-1
Not automatically. The system is designed to work with Cycles only.
Not at the moment, but itâs a feature planned for the future (perhaps 1.6)
Itâs just a warning, donât worry, itâs ok.
After the finalization with the option âSave all imagesâ (http://www.manuelbastioni.com/guide_finalize_the_character.php) the model will be ready to be exported using the standard Blender tools (File->Export->âŚ). You should use a standard format, for example Object with materials.
Itâs planned for 1.6: http://www.manuelbastioni.com/guide_features_planned_in_next_versions.php
I tested the lab with the official Blender releases. This problem happens with the daily builds because recently they have removed some icons from Blender source. I will fix it in lab 1.5.
Hope you can answer this. Is it possible to export the posed character as a .FBX?
I think this addon is amazing! Thanks Manuel!
I do have a question, that anyone here is free to answer, and that is, âIs there some sort of viseme controls for speech?â
I figured out that for exporting a posed character, only .OBJ works.