Manuel Bastioni Lab, turns Blender in a laboratory for 3d humanoids creation


On 19 May 2018 the version 1.6.1a was released:

UPDATE 20 January 2018

Version 1.6.1 ready for download!

UPDATE 26 October 2017

Version 1.6.0 ready for download!

UPDATE 14 April 2017

Version 1.5.0 ready for download!

UPDATE 03 November 2016

Version 1.4 ready for download!

UPDATE 25 July 2016

Version 1.3 ready for download!


Version 1.2 ready for download!

UPDATE 08 March 2016

ManuelBastioniLAB 1.1.0 ready for download!

28 Jan 2016

I’m proud to announce the born of my new creation: “Manuel Bastioni Lab”, a tool to turn Blender in a powerful laboratory for 3d humanoids creation.
It permits to easily create rigged humans and anime models with few clicks.
I wrote it upon the 15 years experience gained on CG characters projects (for example and I’m happy to share it with you.
It is free and open source and can be downloaded from my site


Thanks a lot. With DAZ introducing DRM, it is high time the FOSS community stepped in on this subject.

Wow this is an incredible gift! thanks for sharing with the community Manuel, this is incredibly generous!

thanks very much. congrats. :slight_smile:

Thank you for the work done. Good luck in further the addon development

Thank you! I still have many things to add to lab…it’s not just a simple character creator, but I’m developing it with a scientific orientation (for realistic types).
I’ll post a short video soon. In meantime here is an infographic about the meaning of “type” in lab.


I was expecting this to be able to make aliens and monsters.

I am quite perplexed by the UV layout: e.g. huge space dedicated to legs and tiny areas for eyes. Even worse a single UV layout for the whole figure (Poser/DAZ figures use at least face+head, body, arms+legs and eyes). Having a single material for the whole character does not help :(.

As it is now, making good portraits is out of question.

look nice. Thanks

and I found the answer “which is the difference between makehuman?” on

Version 1.0.0 is mainly focused on modelling features. It provides a base UV layout for general use.
Materials are just place holders.
Next releases will gradually add more support for materials (in particular cycles) and special UV projections.
The quick list of to-do is available here:

As side note, this is the result that can be obtained with a single layer (the one in MakeHuman).
Perhaps not perfect for closeup but not so bad afterall:


Fantasy support will be added just after the completion of anime database (The lab 1.0.0 supports only the female shojo type).

All right, no problem and again thank you for your work :yes:.

Now this is something that might come in handy :slight_smile: Many thanks for making this open, a great gesture :slight_smile: Just one suggestion: As tempting as it is to make a new tab for every plugin, it makes the toolbar very hard to navigate after awhile. I would suggest putting this under the Create tab :slight_smile:

Thank you for this…
However, silly question:
Under Manuel Lab 1.0 in Tools Panel, it is empty; no choices, (Select and Initiate) nothing.

I just posted a short video to illustrate the main features and how to use it:

what version of blender are you using? Can you tell me the output from the dos console?

In my design it will include a lot of sub tools (, so I hope it will deserve a dedicated tab :slight_smile:


Woow, what a contribution to the community, many thanks!!!
Downloaded it, works super nice so far.

The “Import charakter” only imports .json files, is this right?

Thanks again, this is really a great add-on.

Wow! Really awesome contribution. Just tested it and love it so far! Thanks and keep it up!

Manuel, this is amazing, thank you so much!

For making humanoids you could make it have a percentage slider for what type of animal you want to mix with the
character.The percentage slider would allow people to modify how similar the character will be to that type of animal.
I think the aliens they make in sci fi movies are a mixture of human and animal.

Looking forward to what you´ll come up with then :slight_smile:

Looks very nice!

Thank’s for sharing, this combined with MetaRig and BlenRig will be very useful for quick character creation where detail is not a priority (Archviz, background characters for vfx, previsualization, concept art, simple game characters) :smiley: