when I’m mapping a texture/ decal with texture coordinate set to an object and parent this object to suzanne for example, animation works fine in this file.
But it does work how ever, when I’m doing a library override.
Just out of curiosity, why is this happening and how can I avoid this? Sure I can just do library override everytime I’m im using a shader with this set up, but I do not want to do this all the time with every linked object. Just a simple linked file is all I need most of the time, especially for non rigged objects.
if the object is linked how can you move the suzanne ?
One way that should work is to put both objects in a collection, link the collection and do a collection instance to add the object to the scene.
Or if the object got a lot of deformations, or else, you might consider doing a quick rig to manipulate it… and uses overrides…
When you link something it’s meant to be taken as it is in the original file therefore it can’t be modified in any way… Overrides is a way to modify linked data while allowing to propagate changes in the original files ( at least in theory) …
if the object is linked how can you move the suzanne ?
Not sure what you mean. When I link suzanne from the other file, I can move it without a problem. Sure, for overrides I need a bone to move it.
One way that should work is to put both objects in a collection, link the collection and do a collection instance to add the object to the scene.
The plane was parented and in the same collection already. You can see it in my screenshot or lets say “guess”. Thanks for the suggestion though. It doesn’t work unfortunately.
Or if the object got a lot of deformations, or else, you might consider doing a quick rig to manipulate it… and uses overrides…
Yeah, like I said in the first post, using override solves it. Just wanted to know if there is a way or workflow to not make rigs and use override whenever I use a texture mapping this way. Feels like the texture mapping with an object as a controller does not work for linked files for some reason.
Looks like there is really no other way then overrides for this method.
Well , something doesn’t seems right in your scene, but it’s hard to tell from a distance.
Anyway, overrides should work on linked data even without a rig… It’s two different things.
Linked data can’t be changed ( unless if you do an collection instance) , overrides allows to change transforms or modifiers on linked data…
Yes it works without a rig, Im aware. But when you link a collection and override it, you can’t move or rotate it, unless its rigged or parented to a bone. Its greyed out otherwise. I want to rotate and move the linked object and the decal moves with it, just like in the original file. Its not difficult to prep the rig and override the linked file. Thats not my point. Just curious why the linked file can’t copy the planar projection.