Marble Physics

Hi folks.

I’ve been playing around with the basics of a marble run today, I think everyone should have a go.

I’m struggling to get things ‘looking’ right. Does anyone have any tips for getting the sensitivity and gravity balanced so Things look right, and I don’t get balls bouncing through surfaces?

I’m not bothered so much with frame rate, I’d sooner have a longer render and something correct.

Many thanks.