Hi everybody! I’m working to this project from several days, but i need some advice because it seems to me incomplete (i’m talking about model and material, it’s like the pillar is “naked”). Also suggestions about light are welcome.
For the marble i only used procedural materials, no image textures.
Rendered in Cycles, no post-processing. About 1 million vertices for the model. Thanks to farly from Blenderswap for the lion models.
Try using a photo texture of marble. I assume you are using a blender procedular material.
Bake some ambient occlusion to texture or enable ambient occlusions in cycles (should exist somewhere).
The type of pillar you have is usually concrete, not marble, so it looks a bit weird to start with.
Is this based upon a real ancient thing?, because i dont recognice any culture in it.
Often plant papyrus leaves where used, but spirals,… no never seen it.
I would say for this do you AO and add a little SSS to it many forms of marble have that property in parts of it. (Go small here) If this was something like a marble floor I would tell you not to waste the render time on SSS, but here you have small details spots that should have some SSS showing though.
Next I would say use some empties and your texture coordinates node to break up the procedural feel in your texture, think of this as a novel way to switch between several procedural that look very much alike. A problem with the human brain is it is very very good at locking onto a pattern and then not being able to understand what it is seeing.
Next I would take your glossy down allot! Leave a hint of it there to be sure. When you see gloss on a marble floor that is more from the sealant that is used then the marble itself, Marble is a VERY porous material so it would not be uncommon to see large subtle like discoloration area’s.