Mario

I’ve started on a Mario model, since it seemed rather easy because he’s a CG character in the first place. I got a little tired of the other model I’m working on, so just to keep interest in Blender, I HAD to start on something else.

What do you think?

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I think that´s a great start…!!

wow, that is awesome!!!
there’s maybe one thing that looks off to me… the hat seems maybe a bit too high on his head…and maybe a bit too thick? well, not thick, but the actual height of the hat itself… it’s really the only thing i can see…
he looks really awesome :smiley:

and the best part about making Mario is that if you want to make Luigi, all you have to do is stretch Mario a bit, and make him a bit thinner! :smiley: lol

looks cool, can’t wait to see him in his entirety :slight_smile:

(out of curiosity, what reference are you using? looks a bit like Super Mario 64 and SM-Galaxy…)

@meshweaver Thanks! And yes, the hat seemed a little too high to me as well, but the references I’ve been following are a conglomeration of promo pics from New Super Mario Bros, and his hat seems to be a little bit higher in those. Here’s my main reference: Mario Wikipedia Picture!

And I’ve been working on the body now. Still haven’t finished the hair, and the shaders are WAY overdone, but it’s working out nicely for the moment. :smiley:

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nice! :smiley: i’m definitely going to keep visiting this thread :slight_smile:

Made the overalls. I’m going to have to do some UV texturing on those pants to get the seams… ugh :no:

Also, shaders still look crappy.

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Hair and stuff. The hands I just made him look terrible. I’ll have to try again.

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wow, pulling together really quickly! :smiley:

he’s looking awesome-er with every post, BumpyMonkey :smiley:

Thanks! I must admit, for a day and a half of work I didn’t expect to get this far. This is probably the fastest I’ve modeled anything. I’m just glad it doesn’t suck as bad as my old stuff.

thought this might interest you :smiley: (there are some pretty good Mario shots in there too)

http://www.youtube.com/watch#!v=iO10_IbDUBU&feature=fvw

1 was awesome, and it looks like 2 will be even better :slight_smile:

An update! Fixed the hands and the hair somewhat. Shaders STILL need work and the arms are a little too thick.

@Meshweaver YES!! Mario Galaxy 2 looks awesome! I’ve already seen that trailer multiple times :smiley:

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actually, the arms look kinda the right size to me…maybe just very slightly too thick, but not that much… and the hands are awesome! :smiley:

edit: just noticed that in one of your previous pics, Mario is looking at the camera, as if thinking “what is that camera doing there?” lol

Dude, you should make a low poly model and bake normals with that one. That would look awesome. It already does look awesome don’t get me wrong :smiley:

Eh, I probably won’t go baking textures or anything (I’d rather make some animations or something with it, even though I’m terrible at it). As for being low-poly, I’ve kept it pretty much as low poly as I could within my abilities.

Also, WIRES!!! The hands annoy me somewhat, but I’m happy with them. Now it’s about time to rig the guy. :smiley:

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He means that you should turn it into a nice game model…
That would be awesome!
Dude! I would kill for a nice, lowpoly Mario model!
If you would fine no use for it, I’m sure the community would.
Cheers! - YA

@YA Yeah, I knew what he meant, I just mean I’m not too good at making stuff low poly from a subsurfed model (maybe it’s because I’ve never done it before :-/) and I really have no experience whatsoever with baking normal maps, although it doesn’t look too very hard. After I finish the model itself, I’d be glad to post the .blend file if anybody wants it… I can’t go, y’know, selling it or anything, since it is Mario after all :stuck_out_tongue:

lol :slight_smile:

wow, rigging is next? does that mean…animated Mario? :wink:

looks awesome, BumpyMonkey :slight_smile: and the mesh looks nice and clean too