One of my older projects and the second architecture related project i made for my uni! it’s bloated, has way too much unnecessary subdivision, had a scatter system that fried my PC, and had textures that are way too large even for hero assets let alone a building all the way in the back, Over all i think it’s ready for use in an Unreal Engine game! jokes aside this project helped me understand a lot about blender and it was both irritating and rewarding since i practically had to duct tape everything together in only 5days so i learned more than i would have if i was following tutorials, i got some strange solutions for my problems too, for example at the time i had no idea what a HDRI was, so for the sky i just straight up used an image to put behind the transparent PNG of the render in Photoshop.
also had no idea what a UV mapping even was, just smart projected things and hoped for the best lol
I had just finished the donut tutorial like 3 months prior to this



