Hi all,
Does anyone know if there is a mask map inside blender? I cant seem to find one when I am making my shaders.
Thanks
Alex
Hi all,
Does anyone know if there is a mask map inside blender? I cant seem to find one when I am making my shaders.
Thanks
Alex
Are you talking about a texture detail mask node for grunge, damage, etc?
You would have to make one…or search for one out on the Net…
Here is a free one I found with a quick search…
There is also a Mask Modifier that hides parts of mesh with vertex-groups ( Need to weight Paint)and or Armatuers…
Texture.
Yes I found that one as well. I was just just playing around with it and seems like it will work just fine for what I want to do. I meant to post back but got side tracked on other things.
Thanks!
A
Yeah I´m in the same situation here.
Basically what I want to achieve is to apply a bump texture all over the character´s face except for the nose and don´t know how to do that.
As far as that…It would be a simple matter of using Texture Paint, use a grey-Scale from Black to White and create a new Diffuse Texture ( Mask ) and paint the nose white, using the strength and radius to blend into the face … slide the color-ramp to solid black to correct mistakes, etc…
Here is a quick example didn’t spend alot of time getting the blend correct
That node setup looks perfect. Thanks!
One question, why did you leave the mask node as sRGB instead of Non-Colour?
I find that if it is in color it works better as an alpha…especially if you are using it as a factor for an alpha mask with transparency, for hair…grunge, etc…
In a mask node as a factor, combined with a transparency node, you don’t have to worry about if it has an alpha channel or not…the transparency node, set to white as the color will figure it out… 9 times out of ten I find connecting to the alpha on a Principled node just does not work as well as using a mix node and transparency…
something like this…
That is excellent info, so grateful for it.
Will go through these images several times. There´s a lot of pontential in that setup.