OK - so I’ve done my due diligence by trying to find the solution to this by myself for the past 3 hours. Fail. I see things about mix nodes, and color ramps, etc.
All I wanna do is create a grayscale mask on my object (in this case…ears) so that the ears will get the full on subsurface scattering texture that I’ve created. But only at the tips of the ears.
I hope this makes sense.