OK - so I’ve done my due diligence by trying to find the solution to this by myself for the past 3 hours. Fail. I see things about mix nodes, and color ramps, etc.
All I wanna do is create a grayscale mask on my object (in this case…ears) so that the ears will get the full on subsurface scattering texture that I’ve created. But only at the tips of the ears.
@AlphaChannel@pixelgrip Thank you both SO much! This is exactly what I needed. @pixelgrip was right too in that texture painting gave a bit more control.
@AlphaChannel How did you remove some of those input ports? The Blender manual is worthless about that.