I apologize if this is not the right section.
I need to render an animation, which consists essentially of the camera moving very quickly trough a grass plain for about 30 seconds, in a straight line. I currently have a plane which has 100,000 particles (max). I could reduce the number at 80,000, at best, and still look good, and the camera only takes only 1/2 of the plane, but that does not fix the problem. For a 30 second animation it would easily take a plane 100 times longer, thus 100 times more particle. More then any computer could support.
So I ask, how could I produce such an animation?
I have included a .blend file, which needs to be openned in 2.45 by the way (so much easier for wind with texture offset).
Note : The skydome was there for a still image render, but it’s too small for an animation, so if you have any suggestion for a realistic sky, that works when advancing at high-speed, I’m always open to them ^^.
Grass245.blend (143 KB)