So here’s my problem :
I want to build a series of sci-fi ships in different blend files. But I want them to have common parts - say, a gun turret with a gun on it. So one ship might have two of these turrets, another four, another six. But then if I want to modify the turret design it rapidly becomes a pain, because I edit one and then have to go around changing all the others, or re-appending the improved version into each file.
What I want is to be able to have a “master copy” of my gun turret, with the ones used in each file as copies of it. So then if I improve the turret to add more detail or whatever, I can just edit the master copy and the rest change automatically.
Now I figured the best way to do this was to make the turrets on my ships linked objects from the original master. That looked great to begin with - but I couldn’t then move the turrets on my ships, or even put them in place, because their location and rotation was linked to the original file.
I read that a solution might be to make the turrets on the ship a linked object, and then convert them to a proxy. That seemed to work perfectly, just what I want - I could move my turret around to place it on the ship, and rotate it as needed, yet if I edited the master copy to add more detailing the proxy copy updates too. Perfect.
Only then I try to repeat this process with a second turret on my ship and it gets very confusing. I try to bring in both turret and barrel, but only the turret appears. And then it’s like the two proxies are linked together, so moving one moves the other.
I read what I could find about it, but the only solution I’ve found was to make multiple copies of the original file and then make each turret link to a different one. But that defeats the whole object of the exercise, which was to have one master copy of the turret I could fiddle with the design of.
What I need, I think, is to be able to have multiple proxies of the original object, each able to be positioned and rotate independently of one another - while still having their shape/material coming from a mater copy that I can edit.
Is there any way I can do this?
Any suggestions or tips appreciated.