I’m trying to fade out some text by animating the Alpha value of its’ material in the LPO editor. I can’t get it to go transparent!
I’ve searched google, and the usual Blender resources but I can’t find an answer. There’s a screenshot attached showing the material’s Alpha at 0 and a small window with the render with the text still showing.
Hmmm, no. There’s a button called TraShadow on the recieving mesh’s material, under Shaders. I played around with it, but it has no effect. (I tried some other buttons like making the material and/or the shadow casting text object Traceable, but with no effect either).
yes, that’s it. Make sure it is for the floor, not the object, although it doesnt hurt havnig it turned on by default all the time. Basically, to test, make your text completely transparent. and you should not see any shadow (or any text). Just a little alpha (.05) starts the shadowing. The only way I know to decrease the shadow more is to increase the ambient light received by the floor/receiving material.