here is a little project I made for training. Focus was on procedural materials, and I think it got quite ok. (soil and table top are image taxtures, rest is procedural) Modelling the bottle/vase was the hardest part and I´m still not happy with it. The transition from the hexagonal to the circular shape didn´t work as I wished it would. Great forum, btw…
If you have any suggestions, please let me know. Since this is a training project I might perhaps tweak it a little every now and then, but for now I declare it as finished.
that was pretty easy. I added a UV Sphere, selected the vertical edge, pressed s and shift+z to scale only in x and y direction and the scaled it in by moving the mouse. To get the edges smoother I finally added a subdivision surface modifier.
I think this was my procedure, hope I didn´t forget anything.
I was pretty sure that was easy, but being an absolute beginner my biggest problems are now on how to model things… Not that I was trying to model anything like that, but I stumbled on this thread and, since it seemed pretty easy to model, I was curious on how to do that.
Thanks for the information!
It was some interesting challenge. I like blender nodes magic so much!
The result is not ideal, but it is sort of the starting point. Maybe you will do better
Just had a look at your nodes. Pretty complicated node tree for a beginner like me, but the result is really nice. As a soil texture in a planter it´s even more than you need.
EDIT: Playing with Specular and Metallic makes it look like wet soil, looks also nice
Hi, hi! Yes, pretty complicated because it was an experimental learning nodetree . I didn’t understand good enough, how to work with specular and left it at 0. Interesting idea about metallic parameter!