Material and modeling exercise

Hello,

here is a little project I made for training. Focus was on procedural materials, and I think it got quite ok. (soil and table top are image taxtures, rest is procedural) Modelling the bottle/vase was the hardest part and I´m still not happy with it. The transition from the hexagonal to the circular shape didn´t work as I wished it would. Great forum, btw…

If you have any suggestions, please let me know. Since this is a training project I might perhaps tweak it a little every now and then, but for now I declare it as finished.

Thank you!

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Hi,

May I ask you how did you model the candle?

Thanks

Hey Ruskie,

that was pretty easy. I added a UV Sphere, selected the vertical edge, pressed s and shift+z to scale only in x and y direction and the scaled it in by moving the mouse. To get the edges smoother I finally added a subdivision surface modifier.

I think this was my procedure, hope I didn´t forget anything. :thinking:

Thanks John,

I was pretty sure that was easy, but being an absolute beginner my biggest problems are now on how to model things… Not that I was trying to model anything like that, but I stumbled on this thread and, since it seemed pretty easy to model, I was curious on how to do that. :slight_smile:
Thanks for the information!

Regards
R

Hi!
Nice soil texture!

The only material I didn’t make on my own. It’s from a free plant asset I downloaded a while ago :rofl:

But thanks anyway :blush:

«Un artista copia, un gran artista roba» :wink: :laughing:
Is this a procedurial texture? If so, i would like to see nodes!

Hehe, yes :face_with_hand_over_mouth:

Unfortunatelly it´s not, it´s an image texture, that I made a little darker with an RGB curve. Sorry for that!

soil-texture.blend (857.6 KB)


It was some interesting challenge. I like blender nodes magic so much!
The result is not ideal, but it is sort of the starting point. Maybe you will do better :wink:

Wow that looks awesome. Will have a closer look at it when I’m at my PC.

Thank you so much.

Just had a look at your nodes. Pretty complicated node tree for a beginner like me, but the result is really nice. As a soil texture in a planter it´s even more than you need. :+1:

EDIT: Playing with Specular and Metallic makes it look like wet soil, looks also nice :grinning:

Hi, hi! Yes, pretty complicated because it was an experimental learning nodetree :wink:. I didn’t understand good enough, how to work with specular and left it at 0. Interesting idea about metallic parameter!