I’m having a strange issue where I cannot get a texture I want to bake from a material to look the way it should. It appears certain things like the AO node in the material are not being calculated for some reason.
I’m baking a combined pass from an emission shader that uses the albedo as an input, but plugging the color into a diffuse shader and baking a diffuse color pass makes no difference.
blend file: https://www.dropbox.com/s/v3dlcvt1a8vj6xc/?dl=1