Hi, I’m trying to make these spaghetti (please ignore the draft of the “sauce” ;p)
I am not that expert in making materials, so I’m asking some advices…
Mainly I’ve tried with the Subsurface Scatternig and with the Translucency, but the results aren’t the ones that I want.
Here my attempts:
• This one is made with Diffuse + Traslucency nodes with the same color applied, but I can’t obtain a brighter result (unless I drag the Fac more on the Diffuse side, but in that case I would loose, of course, the effect in question)
• This one is made with Subsurface Scattering (the intensity is 0.200) with the same color of the nodes mentioned above, and a somewhat similar color is reproduced also in the Radius values but I get some glowing areas that seem like almost emissive, you can see them in bright yellow, for example between 2 colliding spaghetti etc).
I think that the Subsurface Scattering mode is not my solution, because I don’t want those random glowing areas so bright (maybe that this shader works better in presence of a bigger and more regular volume? Idk). Translucency instead is not bright enough…
So what should I try to do?