Is is possible to use a material IPO with an IPO actuator in the GameEngine?
I have made an IPO with movement (ROT) and a color change in the material (RGB). When I animate it comes through, but in the game engine, it only rotates, my material doesn’t change at all.
Is it supported, or is there a better way to do it?
I don’t really want the ROT, I only put that in there for testing. What I want is an object that changes color when the python script controller fires the actuator.