I’m using realtime materials and using a either a uv or normal procedural material the texture won’t show on my object only the colour. I have uv unwrapped the object. The material works if I add a normal cube from blender just not on my model.
Your Flat Wood 6 material does have a vector input… so i gues it’s for some special kind (UC , object ??) …so make sure it is meant to be used for UV and not for object or world space…
Also i would play with the scale… if nothing is in the docu about this material…
For ( smaller to mid level ) changes simply select any faces and scale (and maybe even move or rotate) in the UV editor.
For bigger ones a mapping node between Texture Coordinate (set to UV ) node or UV Map node and texture producing node a Mapping node might by more suitable.