Material Problem.

Alright, got another puzzler here.

I’m trying to do some Minecraft scenes and found a program that allowed me to get Minecraft worlds into Blender (called Mineways) . The program was designed for use in Blender Internal and I adapted it (followed a tutorial) to change it to cycles.
All the textures were pre-set so all I had to do for each type of block (grass, sand, etc) was add an image texture and select my texture picture.

Unfortunately all the blocks ended up fuzzy. Minecraft is 16x16 pixels so the textures on these blocks should look 16x16 pixels.

I encountered this problem once before, and disabled mipmaps in the settings, which fixed it. This time that isn’t fixing it. Anyone have any ideas how to get rid of the fuzzy/blurriness and get the regular look?

My blend file is also not uploading. Any ideas with that? It isn’t bigger then 15mb (which is the upload limit.

Attachments


http://www.blenderartists.org/forum/showthread.php?244662-Cycles-Getting-rid-of-Texture-Interpolation-yay-for-blocky-no-for-blurry!!

If what Rich says doesn’t work out for you, Upload blend here. http://www.pasteall.org/blend/

Problem is, I’m using a material with an image texture in cycles. The post you linked is done under the materials tab using Brush.

Here’s the file anyway: http://www.pasteall.org/blend/26332

The linked thread has a node tree setup for an image texture in cycles. Read beyond just the first post.

In the material settings, turn of specularity. Drag it down to 0.