Forgive me if this is a complete noob question, but I am extraordinarily new to this…
I have noticed in other engines that backface textures/material show as transparent/invisible. Blender appears to show the texture as displayed on the front face of the object (for argument sake let’s say a plane).
Am I correct in assuming that Blender views a face like an onionskin(both sides of the face show the same image), or are those backside faces a misleading display? If the text is unclear I can add picture to explain in more detail.
Really what I am trying to determine is, if I take a box shape and remove the top face, are the interior faces renders/displayed the same as the exterior faces? A few basic tests appear to support the idea but I would like to better understand before making the complete assumption.