Hi all.
After getting comfortable with the basic aspects on mesh modelling, I’m looking to advance my journey with Blender by starting to learn about Materials. I will focussing on exterior still renders, and I am wondering if I should be using a scene to test out materials before I start to apply them to objects that I model. The video below shows an example of the kind of thing I have seen in the past: basic geometry for studio, a number of different lights, a camera and an object which materials will be applied to.
Unfortunately, the video doesn’t reveal the power values of each light so I wouldn’t know what these should be set to if I were to replicate this. However, given that intend to be using HDRI’s or a Sun etc… to light my scenes (instead of Point or Area lights), I am wondering if is this studio approach something I should be using in the first place, or is there a different type of setup that I should be using instead?