Materials, Lighting and Post Processing Practice.

Finally got some time to sit down and have a play with Blender.

I chose an easy subject as I wanted to concentrate on trying to produce realistic procedural materials/textures. I have been looking at it far too long now I would like the opinions of others. Can anyone suggest how I can improve the materials/lighting/compositing to make this truly photo-realistic.



I think you’re already there and you should move on! But if you wanted to you could give the colored decals some worn edges and corners (they were paper).

Yeah I thought about that and I may give it a go.

Thanks for the feedback.