Matrix Camera Effect on Explosions ( fire/smoke flow )

I was trying to make a very uniform flame so that I have a kind of jet engine look, and I tried everything, dropped every kind of randomness, vorticity and noise to 0, I even set the particle system to generate from a single vertex with same speed, even so the flame is kind of wavey and not what I was aiming for.

So I started wandering if it was possible to pause the smoke in a certain Frame, so I could move the camera around and capture various angles from that same smoke data.

I thought I could just render each camera position individually, and even thought that I could duplicate and rename every baked file ( I didn’t actually tried that ) but, I just wanted to know if there was anyway I could do that the pretty way!

Thanks!