akayuki94
(Erika Yakabi Bedriñana)
May 18, 2022, 1:52am
1
Original artwork
Still practicing more 3D sculpting. This one was more difficult than the previous one, but I learned how to use roughness and specular maps, more or less. Still have problems with normal maps, but at least I was able to use height map to help with the details.
It took me many tries to model the head and the “hat”.
Each part sculpted before unifying the meshes.
40 Likes
Okidoki
(Okidoki)
May 18, 2022, 2:30pm
3
Nice conversion to 3D… nah that’s doesn’t match the work done… Nice 3D interpretation of the origianl work.
1 Like
bartv
(Bart Veldhuizen)
May 20, 2022, 7:44am
4
I featured you on BlenderNation, have a great weekend!
1 Like
bartv
(Bart Veldhuizen)
May 27, 2022, 5:00am
5
You’re on the #featured row!
1 Like
Lunar
(Lunar)
May 27, 2022, 5:49am
6
Gorgeous! Any chance I could see your lighting setup? It’s already a great piece that’s even more enhanced with your lighting.
1 Like
SandraDau
(SandraDau)
May 27, 2022, 10:11am
8
Wow really nice shapes in this!
1 Like
Boder
(Boh Doer van Deckle Schmidt III)
May 27, 2022, 8:53pm
9
This is quite interesting. Nice materials. I got the idea immediately even w.o. seeing the head from the small picture. Mushrooms are cool.
1 Like
akayuki94
(Erika Yakabi Bedriñana)
June 10, 2022, 11:42pm
10
I explained how I did this sculpt here.
I explained a littlle bit the lighting. Hope it helps
2 Likes