Maximum number of attributes that can be used in geometry nodes

Is there a maximum number of attributes that can be used with geometry nodes and the shader editor? I have more than 20 attributes in my geometry nodes setup, and when I try to use those attributes, they sometimes don’t update their values when changed directly with the modifier panel. When viewing the attribute using a viewer node(in shader editor), it works, sometimes even with all the nodes, but most of the time it doesn’t update its values.

I would file a bug report.

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